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How to compile maya plug-ins and mental ray shader in x_86_64 linux?

发布时间:2008-01-23 00:52:06来源:红联作者:lktlks
Fedora 8: x86_64
Maya2008 : x86_64

maya-plug:

g++ -c -pthread -m64 -DUNIX -D_BOOL -DLINUX -D_GNU_SOURCE -DLINUX_64 -fPIC -fno-strict-aliasing -DREQUIRE_IOSTREAM -Wno-deprecated -DRedHat8_ -O3 -Wall -Wno-multichar -Wno-comment -Wno-sign-compare -funsigned-char -Wno-reorder -fno-gnu-keywords -ftemplate-depth-25 -fno-gnu-keywords -I/usr/autodesk/maya2008-x64/include helloWorld.cpp

g++ -shared -m64 -DUNIX -D_BOOL -DLINUX -D_GNU_SOURCE -DLINUX_64 -fPIC -fno-strict-aliasing -DREQUIRE_IOSTREAM -Wno-deprecated -DRedHat8_ -O3 -Wall -Wno-multichar -Wno-comment -Wno-sign-compare -funsigned-char -Wno-reorder -fno-gnu-keywords -Wl,-Bsymbolic -o helloWorld.so helloWorld.o -L/usr/autodesk/maya2008-x64/lib -lOpenMaya -lFoundation

mental ray compile:

gcc -c -I. -I.. -I/usr/autodesk/maya2008-x64/devkit/mentalray/include -O3 -fPIC -Bsymbolic -DBIT64 shader.c

ld -export-dynamic -shared -L/usr/autodesk/maya2008-x64/lib -lShared -o shader.so shader.o
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