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Godot 2.1.4发布,功能强大的跨平台游戏引擎

发布时间:2017-08-31 09:00:12来源:红联作者:baihuo
Godot 2.1.4 已发布,Godot 是一款功能强大的跨平台游戏引擎,可以通过统一的界面创建 2D 和 3D 游戏。它提供了一套全面的常用工具,使用户可以专注于制作游戏。游戏可以一键导出到多个平台,包括常用的桌面平台(Linux、Mac OSX、Windows)、移动平台(Android、iOS)和基于 Web 的(HTML5)平台。

该版本包含大量修复和改进,请查看发布说明

AlexHolly (2):
fix missing DEFVAL
fix dummy rasterizer

AlexHoratio (1):
Fixed #8526, popup menu width now responds to submenu icon

Andrea Faulds (2):
Scene importer: add -rigidonly flag for empties (fixes #8430)
Add double-sided flag to SpriteBase3D (fixes #8007)

Andreas Haas (17):
Core: fix possible memory leaks.
Fix warning message when EditorPlugin script is not in tool mode.
Tree: Ability to add tooltips to TreeItem buttons.
Tree: Clear search string on selection.
Project Settings: Use capitalized properties.
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
EditorSettings: Default game window placement to Centered.
X11: Turn warning about not finding cursor theme into verbose output.
Script create diag: Show extensions for currently selected language only.
Animation Editor: Fix trying to stop playback without player.
Bindings: Fix Object::get_meta return type.
TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
InputDefault: Fix joypad actions when axis quickly changes direction.
TextEdit: Moving between words now works across lines.
TextEdit: Fix line padding.
SceneTreeEditor: Fix node_selected signal emission.
TextEdit: Copy whole line if not having selection.
……

来自:开源中国社区
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