LibgdxÔÊÐíÄã¿ÉÒÔ½«´úÂë²»¾ÈκÎÐ޸ĵIJ¿Êðµ½¶à¸öƽ̨¡£¶ø²»ÊÇÐÞ¸ÄÄãµÄ´úÂëÊÊÓ¦²»Í¬µÄƽ̨»òÕßÖ±½Ó±àÒëµ½HTML5¡£Äã¿ÉÒÔÔÚÒ»¸ö×ÀÃæ¿ª·¢»·¾³ÖÐѸËÙ²¿ÊðÄãµÄ´úÂë¡£Äã¿ÉÒÔʹÓÃËùÓеÄJavaÉú̬ϵͳÖеĿª·¢¹¤¾ß¡£
¸üÐÂÄÚÈÝ£º
Fix NPE swallowing "video driver unsupported" error on LWJGL 2 backend.
Allow window icons to be set in Lwjgl3ApplicationConfiguration or Lwjgl3WindowConfiguration.
Allow window icon and title to be changed in Lwjgl3Window
API Addition: ApplicationLogger interface, allowing easier access to custom logging
DefaultRenderableSorter accounts for center of Renderable mesh, see https://github.com/libgdx/libgdx/pull/4319
Bullet: added FilterableVehicleRaycaster, see https://github.com/libgdx/libgdx/pull/4361
Bullet: updated to 2.85, see: http://bulletphysics.org/wordpress/?p=456
Updated iOS native build scripts to iOS 10.1 and TVOS 10.0
API Addition: BitmapFont#blankLineScale.
Fixed rounding of Drawables in ProgressBar. Allow rounding to be disabled with setRound().
Updated LWJGL3 backend to LWJGL 3.1.0, see https://blog.lwjgl.org/lwjgl-3-1-0-released/
LWJGL3 backend now supports non-continuous rendering, see https://github.com/libgdx/libgdx/pull/3772
API Change: Lwjgl3WindowListener.refreshRequested() is called when the windowing system (GLFW) reports contents of a window are dirty and need to be redrawn.
API Change: Lwjgl3WindowListener.maximized() is called when a window enters or exits a maximized state.
API Change: Lwjgl3WindowListener.deiconified() removed, combined with .iconified().
API Change: Lwjgl3Window.deiconify() renamed to .restore() since it can also be used to de-maximize a window.
Lwjgl3Window now has a maximize() method, and windows can be started maximized using the window or app configuration's setMaximized() method.
NinePatch can now be drawn rotated or scaled.
NinepatchDrawable is now a TransformDrawable.
API Change: Group add* methods no longer remove and re-add the actor if it is already in the group, instead they do nothing.
API Change: g2d.Animation is now generic so it can support Drawables, PolygonRegions, NinePatches, etc. To fix existing code, specify the TextureRegion type in animation declarations (and instantiations in Java 6), i.e. Animation
TiledDrawable throws unsupported operation if trying to draw rotated/scaled. #4005
API Change: DragAndDrop now puts default position of drag actor at pointer location. The original default offset from the pointer was (14, -20).
Added ShaderProgramLoader for AssetManager.
BoundingBox#isValid now returns also true when min==max, see: https://github.com/libgdx/libgdx/pull/4460
ÏÂÔØµØÖ·£ºhttps://github.com/libgdx/libgdx/archive/1.9.5.zip
À´×Ô:¿ªÔ´ÖйúÉçÇø

