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Libgdx 1.9.5发布,开源跨平台游戏开发框架

发布时间:2016-12-12 09:21:21来源:红联作者:pocheng
Libgdx 1.9.5 发布了。Libgdx是一个跨平台的开发框架。它目前支持的平台有Windows,Mac OS X,Android,IOS 和 HTML5。

Libgdx允许你可以将代码不经任何修改的部署到多个平台。而不是修改你的代码适应不同的平台或者直接编译到HTML5。你可以在一个桌面开发环境中迅速部署你的代码。你可以使用所有的Java生态系统中的开发工具。

更新内容:

Fix NPE swallowing "video driver unsupported" error on LWJGL 2 backend.

Allow window icons to be set in Lwjgl3ApplicationConfiguration or Lwjgl3WindowConfiguration.

Allow window icon and title to be changed in Lwjgl3Window

API Addition: ApplicationLogger interface, allowing easier access to custom logging

DefaultRenderableSorter accounts for center of Renderable mesh, see https://github.com/libgdx/libgdx/pull/4319

Bullet: added FilterableVehicleRaycaster, see https://github.com/libgdx/libgdx/pull/4361

Bullet: updated to 2.85, see: http://bulletphysics.org/wordpress/?p=456

Updated iOS native build scripts to iOS 10.1 and TVOS 10.0

API Addition: BitmapFont#blankLineScale.

Fixed rounding of Drawables in ProgressBar. Allow rounding to be disabled with setRound().

Updated LWJGL3 backend to LWJGL 3.1.0, see https://blog.lwjgl.org/lwjgl-3-1-0-released/

LWJGL3 backend now supports non-continuous rendering, see https://github.com/libgdx/libgdx/pull/3772

API Change: Lwjgl3WindowListener.refreshRequested() is called when the windowing system (GLFW) reports contents of a window are dirty and need to be redrawn.

API Change: Lwjgl3WindowListener.maximized() is called when a window enters or exits a maximized state.

API Change: Lwjgl3WindowListener.deiconified() removed, combined with .iconified().

API Change: Lwjgl3Window.deiconify() renamed to .restore() since it can also be used to de-maximize a window.

Lwjgl3Window now has a maximize() method, and windows can be started maximized using the window or app configuration's setMaximized() method.

NinePatch can now be drawn rotated or scaled.

NinepatchDrawable is now a TransformDrawable.

API Change: Group add* methods no longer remove and re-add the actor if it is already in the group, instead they do nothing.

API Change: g2d.Animation is now generic so it can support Drawables, PolygonRegions, NinePatches, etc. To fix existing code, specify the TextureRegion type in animation declarations (and instantiations in Java 6), i.e. Animation myAnimation = new Animation(...);

TiledDrawable throws unsupported operation if trying to draw rotated/scaled. #4005

API Change: DragAndDrop now puts default position of drag actor at pointer location. The original default offset from the pointer was (14, -20).

Added ShaderProgramLoader for AssetManager.

BoundingBox#isValid now returns also true when min==max, see: https://github.com/libgdx/libgdx/pull/4460

下载地址:https://github.com/libgdx/libgdx/archive/1.9.5.zip

来自:开源中国社区
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