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Qt3D ¼¼ÊõÔ¤ÀÀ°æÖ§³ÖµÄÐÂÌØÐÔ£º

A flexible and extensible Entity Component System with a highly threaded and scalable architecture

Loading of custom geometry (using built in OBJ parser or assimp if available)

Comprehensive material, effect, render pass system to customise appearance

Data-driven renderer configuration - change how your scene is rendered without touching C++

Support for many rendering techniques - forward, deferred, early z-fill, shadow mapping etc.

Support for all GLSL shader stages (excluding compute at present)

Good support for textures and render targets including high-dynamic range

Support for uniform buffer objects where available

Out of the box support for simple geometric primitives and materials

Keyboard input and simple camera mouse control

Integration with Qt Quick 2 user interfaces

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Physics simulation

Skeletal and morph target animation

3D positional audio

Stereoscopic rendering

Artificial intelligence

Advanced input mechanisms

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Èí¼þÏêÇ飺http://blog.qt.io/blog/2015/07/01/qt3d-2-0-technology-preview/

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