距离上一个版本的发布到现在已经有两年时间了,此次我们非常高兴的宣布 PrBoom 2.5.0 发布了,包含大量的 bug 修复和新特性。包括:
Limit the game to one CPU core on a multicore machine [prb+]
Fix crash when out-of-range values are used in fixed point arithmetic [prb+]
Allow the game to build without SDL_mixer, add --without-mixer option to ./configure to force this. Music support will be disabled in this case
Don't set the default game skill from the new game menu. Instead there is an option to set it explicitly in the General menu
Fix the brightness of the player's weapon
Fix linear filtering on flats in software mode
Fix crash when an unknown sprite is used with a non-zero frame number
Restore special case for trivial maps (bug #1837422)
Fix screenshots in high colour screen modes - if libpng is available at build time it will be used, otherwise a BMP will be saved
Don't process mouse input in the menus [prb+]
Always use Doom's main menu order to avoid bugs with Alien Vendetta [prb+]
Remove line of junk graphics below status bar [prb+]
Restore Boom friction and bobbing code [prb+]
Fix crash by testing for null targets in mancubus fire code pointers
Restore last known enemy check in Boom compatibility [prb+]
Animated middle textures with zero index forced [prb+]
Better handling of unrecognised demo formats [prb+]
Fix for hanging decoration disappearing in Batman Doom MAP02 [prb+]
Fix menu description: pain elementals are limited to 21 lost souls
Manual page fixes from Debian
Fix position of netgame player arrows on the automap in rotate mode
Ignore chat key presses in multiplayer demo playback and -solo-net
In deathmatch demo playback always draw player arrows on the automap
In a multiplayer demo, don't reset view to console player on a new map
Fix crash when MP3 music is being used and the player changes back to a piece of music that's already been loaded before
Avoid HOM effect on large maps such as epic.wad 5 [prb+]
Fix sound origins on large levels [prb+]
Handle demos with bad or missing headers [prb+]
Fix the colour of player 4 (red) in multiplayer
Play correct player pickup sounds in multiplayer demos
Don't allow solids to pass through no-clipping objects in Doom [prb+]
Restore Dehacked's ability to set the raisestate of a mobj [prb+]
Handle demos with a missing end marker [prb+]
Ignore switches that reference unknown textures instead of exiting
Fix crash when resetting a menu to defaults [prb+]
Fix crash when trying to play demos from Boom 2.00 [prb+]
Fix crash in multiplayer demos when there are still sounds playing on map changes (e.g. players revving chainsaws) [prb+]
Fix mouse clicks on the intermission screen being ignored
Don't eat screenshot key presses (see sf bug #1843280)
Detect Hexen-format maps and refuse to play them, instead of crashing
Fix crash when loading maps with missing player starts
The backs of switches must be pressable in any demo recorded by Boom 2.01, even those in Boom's "compatibility" mode [prb+]
Force comp_doorstuck=1 in Boom 2.01 compatibility mode [prb+]
comp_dropoff=1 was broken in MBF compatibility mode [prb+]
Restore --disable-dogs but make sure it doesn't break Dehacked
Fix desync if the user presses pause on the intermission screen [prb+]
comp_666 fixed: either cyberdemon or spider can end E2M8 or E3M8; killing a baron on E3M8 won't cause the level to end any more [prb+]
Fix broken string matching in Dehacked [prb+]
Passing --without-net to ./configure will compile the game without network support; this may help if your platform lacks SDL_net
Fix crash when reloading network savegames (bug #1590350)
Fix bug in transparency rendering caused by doing it in two places
Added high color rendering
PrBoom是一个类似“DOOM”的3D射击游戏,让你充分体验疯狂杀戮的快感!它采用DOOM级的游戏引擎,画面表现力超群,还能够跨平台运行。
官方首页:http://sourceforge.net/projects/prboom/
来自:开源中国社区

