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Cocos2d-2.0-x-2.0.4发布

发布时间:2012-11-03 09:52:56来源:红联作者:empast
cocos2d-2.0-x-2.0.4 发布了,该版本包含一些令人振奋的新特性和大的改进。
新特性
Add CCEGLView::setFrameZoomFactor() to debug high resolution games on low resolution desktop. Please refer to this document for more detail information.
Multi-touch support for win7/8 tablet or ultra book.
大改进
Improve the implementation of multi-resolution supports. Now retina is enabled by default, but you can set content scale factor if you don't have corresponding resources. CocosBuilder doesn't support this mechanism now, so you can not use CocosBuilder and this mechanism to design your games. You can refer to this document for deal information.
Use NSString instead of FontLabel library to render ttf fonts on iOS, so there is a difference to use ttf fonts. This document describes how to use ttf fonts on iOS.
Update libcurl to version 7.26.0.
Javascript binding test case uses the same codes and resources as cocos2d-iphone and cocos2d-html5.
Bug 修复
Fix the bug that javascript binding test cases will crash on iOS devices.
Make CCRenderTexture work correctly on Android devices that use Adreno GPUs. You can read this news to know how to resolve this issue.
Fix the bug that can not play effect at first time without preloading on Android.
下一步计划
It is a painful work to maintain vs2008, vs2010 and vs2012 projects and templates. So we decide to remove vs2008 projects and templates.
Fix memory leak in javascript binding.
Javascript debugger support.
Add tools for creating multi-platform project.
Update CCBReader to support new version of CocosBuilder.
QWERT Keyboard support for desktop systems and mobile bluetooth HID profile.
完整列表请看 https://github.com/cocos2d/cocos2d-x/blob/gles20/CHANGELOG

下载:http://cocos2d-x.googlecode.com/files/cocos2d-2.0-x-2.0.4.zip

来自:开源中国社区
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